Counting the lines on a square board
Amber Grid boards are five reels wide and three rows tall. That is fifteen cells. A payline uses five of them, one from each reel. The middle row straight across is one line. A zigzag that the info chip lists is another. A zigzag you invent while looking at the art is not.
Why the count is on the chip, not in your head
Ten lines and twenty lines are both possible on a 5×3 frame. The difference is which paths the board agreed to score. More lines means more paths checked on the same grid. It does not mean the symbols got friendlier. The bet inside the game is split across the paths the board uses. Read the chip before you assume a diagonal “should have paid.”
A worked look, without a forecast
Suppose the center row shows three spice symbols from the left, then two unrelated symbols. If the center row is a listed line, those three are what the paytable prices. The two on the right do not extend it. If a wild sits in the third position, it can complete that three. It does not reach over to a different path unless it also lands on that path.
Scatters ignore this map. Three scatters anywhere on Sandcastle Bay or Oasis Mirage start the free-spin round even if no single line holds them. That is the point of a scatter: it is a count of the grid, not of a path.
What not to do with the number
Do not treat a higher line count as a reason to stay longer. The line count is a description of the map. Your session length is a decision you make before you care about the map. The how-to-play page walks the same parts in shorter form.